#ifndef _QuitScreen_h_
#define _QuitScreen_h_

#include "GameComponent.h"

class QuitScreen : public GameComponent {
	public:
		static QuitScreen *instance () {
			if (instance_ == NULL) {
				instance_ = new QuitScreen();
				instance_->registerComponent("QuitScreen");
			}
			return instance_;
		}

	  virtual void start ();
		virtual void stop  ();

	private:
			QuitScreen  () {}
			~QuitScreen () {}

	private:
		static QuitScreen *instance_;

};

#endif

